It's really just the size of the audience and the medium that's changed and that's give me and others here at the Iconfactory a renewed interest in our day-to-day jobs.ġ48Apps: In the five years since launch, the App Store has gone through considerable changes. The basics of designing for iOS are the same - clarity, communication, strong concepts. It's extremely satisfying to help a client bring realize their vision for a particular app and do it in a way that helps their creation stand out amongst the competition in the App Store. Professionally, the App Store has allowed me to stretch my design skills into new areas. These numbers are still low for blockbuster hits like Angry Birds and Doodle Jump which is even more astounding. These days, typical downloads reach something like 100,000 to 500,000 users which is still incredible to me. The App Store single-handedly launched a new revenue stream for the Iconfactory in this regard, to say nothing about the new breed of software we started to develop ourselves for the iPhone, iPad and iPod touch.īefore the App Store, we would consider a product successful if it reached something like 10,000 users on the Mac desktop. Over the last 5 years the percentage of design work we do for 3rd party clients has shifted from the desktop and web to very heavily in the mobile category and almost 100% of that is for iOS. Many of our existing clients started focusing on creating their own applications for the App Store and of course needed design services. We had done some mobile design projects of course, but the launch of the App Store clearly had an effect on technology companies around the globe. It changed the focus of our internal software development, but it also expanded the services we offered to clients.īefore the App Store, our primary business was icon and interface design for the web, Mac and Windows. Gedeon Maheux, Owner of The Iconfactory: The launch of the App Store fundamentally changed the Iconfactory in several important ways. Let's talk with Gedeon Maheux, Owner of the Iconfactory about the expanding a business into the App Store.ġ48Apps: How has the App Store changed The Iconfactory and your professional life? Iconfactory games have seen, all together, over 3 million downloads in the App Store. Iconfactory has also dipped a toe into game development early on releasing Frenzic in 2008 and Ramp Champ in 2009. It exists now as a great example of iOS application and user interface design. Their iOS launch title, Twitterrific has seen more than one major overhaul in the five years it's been available. The Iconfactory has been around since before the App Store, but the launch of the App Store made a fundamental change at the company.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |